

So you could be an initiate of all three Paths, a devotee of one and initiate of another, or a fanatic in a single path. Pick three talents, and you're a fanatic of the Path (it's like being a devotee, but cranked up a notch or two). Pick two talents from a Path and you're a devotee, with better perks and more spell uses. If you pick any one talent from a Path, your character is an initiate of that Path, and has access to its spells, demon summonings (yes, each Path has multiple different demons it can summon), and other perks. Now, here's the kicker, each Path has multiple different talents. Each Path summons different demons, and has access to different sinister spells. The Paths consist of Corruption (curses and poisons), Flame (burn baby burn), and Slaughter (because you want your spellcaster to wear armor and get into melee too). Demonologist are built by players choosing one to three talents from three Paths. How does it do? Well.Ĭhapter One: Demonologist (28 pages) - Do you like new character classes? Do you like new character classes loaded with options, different builds, filling a cool niche? Look no further.
#BOOK OF DEMONS CLASSES HOW TO#
Demonologist PCs, how to run demons, new demon stats, info on hellholes (and 6 sample hellholes), and info on the strongholds of the Crusader and Diabolist are the focus points of the book. To be more specific, it's a grab bag of different things related to demons in the 13th Age game and setting. There's a lot of neat ideas (which I'll get to in a moment), but most of them are framed in terms of 13th Age mechanics (as to be expected). And if you're looking for another Tome of Fiends or Book of the Damned to idea mine for other games, you'll probably be disappointed.


if you hate 13th Age, this book probably won't change your mind. Who Shouldn't Get This: Just like I wouldn't try to sell a vegetarian on a great steak, I like to try and spare the time of the people who I think would hate this book.
